Why Get the Grade Matters
Serious games are emerging as an effective way to communicate complex information in an engaging, memorable way. Get the Grade was designed to do exactly that: explain the complicated—but important—process of stakeholder engagement in natural resource management, and introduce the report card as an effective tool for bringing diverse water users together for better basin governance.
Studies show that games enhance learners’ content retention and skill acquisition, critical thinking, systems thinking, and group problem solving, and produce positive learning, attitudinal and behavioral outcomes. Organizations from the US military, to the Red Cross, to the World Bank are designing and deploying games for enhanced content learning, critical thinking, and targeted behavior change.
The literature on learning and behavior change point to the significant opportunities for game-based approaches to have direct and significant impact on how people take actions through informed decision-making.
WWF's Get the Grade is a serious game that can be implemented at key conferences and workshops, including SIWI’s World Water Week, IUCN’s World Conservation Congress, and the International River Symposium. The game both introduces the report card development process to participants and demonstrate the value of report cards.
For more information on the game and how your organization can use it, please contact [email protected].